/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.network.serverpackets;

import com.l2dot.gameserver.model.actor.instance.L2DoorInstance;
import com.l2dot.gameserver.model.actor.instance.L2StaticObjectInstance;
import com.l2dot.gameserver.network.serverpackets.StaticObject;

/**
 * 60
 * d6 6d c0 4b		door id
 * 8f 14 00 00 		x
 * b7 f1 00 00 		y
 * 60 f2 ff ff 		z
 * 00 00 00 00 		??
 *
 * format  dddd    rev 377  ID:%d X:%d Y:%d Z:%d
 *         ddddd   rev 419
 *
 * @version $Revision: 1.3.2.2.2.3 $ $Date: 2005/03/27 15:29:57 $
 */
public class DoorInfo extends L2GameServerPacket
{
	private static final String _S__60_DOORINFO = "[S] 4c DoorInfo";
	private L2DoorInstance _door;
	private final int _staticObjectId;
    private final int _objectId;
    private final int _type;
    private final boolean _isTargetable;
    private final boolean _isClosed;
    private final boolean _isEnemyOf;
    private final int _maxHp;
    private final int _currentHp;
    private final boolean _showHp;
    private final int _damageGrade;

	public DoorInfo(L2DoorInstance door, boolean showHp)
        {
           _staticObjectId = door.getDoorId();
           _objectId = door.getObjectId();
           _type = 1;
           _door=door;
           _isTargetable = true;
           _isClosed = !door.getOpen();
           _isEnemyOf = door.isEnemyOf(_door);
           _maxHp = door.getMaxHp();
           _currentHp = (int) door.getCurrentHp();
           _showHp = showHp;
           _damageGrade = door.getDamage();
        }
		
		
    @Override
       protected final void writeImpl()
       {
            writeC(0x4c);
            writeD(_door.getObjectId());
            writeD(_door.getDoorId());
            writeD(_type);
            writeD(_isTargetable ? 1 : 0);
            writeD(_isClosed ? 1 : 0);
            writeD(_door.isEnemyOf(getClient().getActiveChar()) ? 1 : 0);
            writeD(_currentHp);
            writeD(_maxHp);
            writeD(_showHp ? 1 : 0);
            writeD(_damageGrade);
        }

	/* (non-Javadoc)
	 * @see com.l2dot.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__60_DOORINFO;
	}

}
